Raid Over Moscow almost starts WWIII in January 1984
Do you see them? These are the new wizards, the digital alchemists of Access Software out in the suburban sprawl of Salt Lake City. And what have they conjured up for the winter of 1984? They call it Raid Over Moscow. Picture the scene: It is January. The sky is the color of a bruised plum. In every split-level ranch from Levittown to Palo Alto, the Commodore 64—that beige breadbox of destiny, that 64-kilobyte marvel of the New Era—groans with the weight of the Apocalypse. And there it is on the screen! The Great Bear itself! The USSR! Only they aren't playing fair, are they? The storyline tells us the U.S. has dismantled its nukes—The Great Disarmament!—and now the Soviets, those "deceitful aggressors," have launched a sneak attack! Your mission? Not just to defend, but to STRIKE BACK! You aren't just a boy in a striped velour shirt anymore. You are a Stealth Pilot! You guide your craft out of the hangar—taps, nudges, frantic stick-wiggling—trying not to scrape the ...