Pitfall Harry returns to plumb the depths on February 17, 1984
The cartridge arrived in the stores on February 17, 1984, like a quiet stranger stepping off a Greyhound bus in a small Maryland town at dusk. No fanfare, no parade, just a bright orangish box with a man in khakis swinging from a vine, staring out with that calm, almost amused expression Pitfall Harry always wore—like he knew something the rest of us didn't. But inside that box, something waited. Something that shouldn't have been possible on the old Atari 2600, that faithful little machine already wheezing toward the grave while the Colecos and Commodores strutted around like they owned the future. If Indiana Jones could have a sequel, so could Pitfall Harry. Ergo, inside that box was Pitfall II: Lost Caverns . Kids grabbed it off the shelf because the first one had been magic—jungles, crocodiles, scorpions, that swinging vine business that made your palms sweat. But this wasn't just a sequel. This was something darker, deeper. David Crane, the man who built it, had looked...